#pragma once
#include "gameobject.h"
class CheckPoint :
	public GameObject
{
private:
	bool HasTriggered;

public:
	CheckPoint(void);
	~CheckPoint(void);

	//Standard Overrides
	void Update(float deltaTime) override;
	void Render(void) const override;
	void HandleCollision(GameObject& other, CollisionInfo& info) override;

};

